Just a thought. I was inspired when I looked at my cat this morning and noticed the SSS in his ears.
Would it be possible to paint SSS areas, sort of like vertex paints? Example: You have a mesh of a cat. You apply a "SSSpaint" modifier to the object, and paint the ears of the cat. This way the renderer knows that it only needs to compute SSS for the painted areas, and not the entire cat!
Or is there another way to control this already?
John Pruden
Digital-X
Would it be possible to paint SSS areas, sort of like vertex paints? Example: You have a mesh of a cat. You apply a "SSSpaint" modifier to the object, and paint the ears of the cat. This way the renderer knows that it only needs to compute SSS for the painted areas, and not the entire cat!
Or is there another way to control this already?
John Pruden
Digital-X
Comment