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  • #31
    I totally second this. Toon lines isn't a big problem, as both Illustrate and finalToon lines are based on a separate post-pass, compatible with VRay. The Max Ink 'n' Paint material works great with VRay, but a dedicated VRay toon shader and lines that are compatible with VRay displacement would be fantastic.

    Cheers,

    Metin
    Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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    • #32
      the ability to save the sample map for glossy reflections & refractions, independently of the irradiance map

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      • #33
        Having transparent VRay lights not mask the various gbuffer channels

        Let VRay lights be accessible through the Light Lister

        Photon mapping with standard materials

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