I'm a big fan of the distance texture. Use it all the time.
Right now, though, it is possible to have Object A influence the material on Object B but not vice-versa (get circular reference warning).
Now I understand why one object would not be able to influence its own material, but I don't see what logical problem there is in having two objects with different Dist maps and different materials influence each other. Am I Am I missing something? I'm working around this by adding a hidden copy of Object B to influence Object A but it seems unnecessarily impractical.
B
Right now, though, it is possible to have Object A influence the material on Object B but not vice-versa (get circular reference warning).
Now I understand why one object would not be able to influence its own material, but I don't see what logical problem there is in having two objects with different Dist maps and different materials influence each other. Am I Am I missing something? I'm working around this by adding a hidden copy of Object B to influence Object A but it seems unnecessarily impractical.
B
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