For the many occasions when not using indirect illumination it would still be helpful to be able to bake certain lights into a separate lighting-map.
This could help to speed up for example rendering of big area-lights that are set to only affect diffuse anyway.
There could be a global light-map and also every light could have the option to bake out its own light-map to a separate file (or sequence for animated/moving lights).
As I understand the underlying technology is already there and implemented in the irradiance and shape-maps. So is this proposal somewhat doable?
regards,
Henning
This could help to speed up for example rendering of big area-lights that are set to only affect diffuse anyway.
There could be a global light-map and also every light could have the option to bake out its own light-map to a separate file (or sequence for animated/moving lights).
As I understand the underlying technology is already there and implemented in the irradiance and shape-maps. So is this proposal somewhat doable?
regards,
Henning
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