Sorry for putting up such a seemingly dumb title, I apologize in advance.
But in fact, Vray has so many smart optimization methods for various fields, I hardly can believe that the environment fog is the optimal answer to atmospherics you guys can do.
Render times just instantly multiply when applying fog and still you have to push the samples skyhigh to get the noise to a reasonable level. Whenever we consider applying Vray-fog, in the end we always go back to the comp-zbuffer solution to get things done, because everything else just takes ages. Same goes for volumelights ...
It seems that there is only the "bruteforce-solution" available at the moment in this field.
Aren't there any methods to implement some adaptive optimization (or whatever ), to get results faster?
Best regards, Peter
http://www.xoio.de
But in fact, Vray has so many smart optimization methods for various fields, I hardly can believe that the environment fog is the optimal answer to atmospherics you guys can do.
Render times just instantly multiply when applying fog and still you have to push the samples skyhigh to get the noise to a reasonable level. Whenever we consider applying Vray-fog, in the end we always go back to the comp-zbuffer solution to get things done, because everything else just takes ages. Same goes for volumelights ...
It seems that there is only the "bruteforce-solution" available at the moment in this field.
Aren't there any methods to implement some adaptive optimization (or whatever ), to get results faster?
Best regards, Peter
http://www.xoio.de
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