It would be useful to be able to apply material ID's to vrayLightMtl textures. Currently this feature is only available in standard VrayMtls.
If I want to seperate out selfilluminated materials from a multi-subobject material I have to physically break the meshes up to apply object ID's the traditional way. Unless I've overlooked another method available to me!
Cheers
p.
If I want to seperate out selfilluminated materials from a multi-subobject material I have to physically break the meshes up to apply object ID's the traditional way. Unless I've overlooked another method available to me!
Cheers
p.
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