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Its useful when you want to mix different sets of multisubtex maps.
E.g. A scenario could be for scatter scenes, you want to assign random diffuse on the leaf color, and another set of maps on reflection channel based on distance. Rather than having a few copies of the same material for near, mid, far you can drive the different channels using an object attributes.
Plus, I think a lot of people already use Object_ID for assigning matte ch's using multiMatteElement, an extra ID set would be handy for some workflows.
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