Hi vlado,
Would be REALLY cool if you can do a new skin shader (you can keep the old one though, but adding this one as a true skin shader) based on this paper, bottom I put the link ( and by the way, they will release the papers about the hair shader too)
here is the introduction: We present a new BSSRDF for rendering images of translucent materials. Previous diffusion BSSRDFs are limited by the accuracy of classical diffusion theory. We introduce a modified diffusion theory that is more accurate for highly absorbing materials and near the point of illumination. The new diffusion solution accurately decouples single and multiple scattering.
http://www.eugenedeon.com/qd.html
http://delivery.acm.org/10.1145/1970...18692c780995ab
I ask this, because right now the sss2 is great, but have some flaws,here they are.
1- when we put the sss a bit strong it get greenish in some area, and we CAN'T get out of it without diminishing the sss amount, and this must be tester with a character with TEXTURES on it. the more we put the scatter color red and saturated,the more get the effect.
2- It's not perfectly accurate, as explained and demonstrated in the paper.
3- it's SUPER slow with scatter GI turned on
4- The back scattering is not effective, it only work well when you have only light coming at the back, once you put gi or a direct light in the front, the effect is almost lost at 100%.. So we need to have control over the backscatter, like in Mentalray . I tried to make the sss radius of the ear different from the head, but the ear of course look waxy compared to the rest of the head..
So it's a great achievement compared to the older SSS, and it's better then the one of Mentalray for now ( but Arnold's one seem to be better ), but it's not a reason to not upgrad it or write a new one to the addition of the other. It took so long to Vray to get a decent skin shader.. it was what making me not using Vray for characters, and most peolpes and studio's.
Now it's cool to see things moving in the right direction,with the addition of a new Vray hair material
So I hope you will upgrad the skin shader (or at least upgrade the sss2 in the 4 weak points I listed below) soon, like this year please, don't let Arnold have a better skin shader for the next 2-3 years.. , I (and everybody) want Vray to be on the top of the latest tech availiable
All the best
Would be REALLY cool if you can do a new skin shader (you can keep the old one though, but adding this one as a true skin shader) based on this paper, bottom I put the link ( and by the way, they will release the papers about the hair shader too)
here is the introduction: We present a new BSSRDF for rendering images of translucent materials. Previous diffusion BSSRDFs are limited by the accuracy of classical diffusion theory. We introduce a modified diffusion theory that is more accurate for highly absorbing materials and near the point of illumination. The new diffusion solution accurately decouples single and multiple scattering.
http://www.eugenedeon.com/qd.html
http://delivery.acm.org/10.1145/1970...18692c780995ab
I ask this, because right now the sss2 is great, but have some flaws,here they are.
1- when we put the sss a bit strong it get greenish in some area, and we CAN'T get out of it without diminishing the sss amount, and this must be tester with a character with TEXTURES on it. the more we put the scatter color red and saturated,the more get the effect.
2- It's not perfectly accurate, as explained and demonstrated in the paper.
3- it's SUPER slow with scatter GI turned on
4- The back scattering is not effective, it only work well when you have only light coming at the back, once you put gi or a direct light in the front, the effect is almost lost at 100%.. So we need to have control over the backscatter, like in Mentalray . I tried to make the sss radius of the ear different from the head, but the ear of course look waxy compared to the rest of the head..
So it's a great achievement compared to the older SSS, and it's better then the one of Mentalray for now ( but Arnold's one seem to be better ), but it's not a reason to not upgrad it or write a new one to the addition of the other. It took so long to Vray to get a decent skin shader.. it was what making me not using Vray for characters, and most peolpes and studio's.
Now it's cool to see things moving in the right direction,with the addition of a new Vray hair material
So I hope you will upgrad the skin shader (or at least upgrade the sss2 in the 4 weak points I listed below) soon, like this year please, don't let Arnold have a better skin shader for the next 2-3 years.. , I (and everybody) want Vray to be on the top of the latest tech availiable
All the best
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