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I can see where you got the idea from, but it won't work this way in a raytracer - the camera clipping plane determines the origin of the camera rays, even before any objects are intersected. So it is not possible to use one origin for one object and a different origin for another.
It is still possible to do something similar by modifying a material's opacity based on whether it is on one side of a plane or another (f.e. using VRayDistanceTex, like in the attachment). Admittedly, it is a bit more work to set up, so we can work to automate this, if you think it will be useful. It won't be attached to the camera clipping planes though - most likely it will be a separate helper object to adjust the plane.
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