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Include/Exclude objects from camera clipping

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  • Include/Exclude objects from camera clipping

    Fairly self explanitory. Having the "include/exclude" feature you see for some other features also available for the physcam clipping planes.

    Thanks!
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

  • #2
    +1 Something I always need
    Kind Regards,
    Morne

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    • #3
      I can see where you got the idea from, but it won't work this way in a raytracer - the camera clipping plane determines the origin of the camera rays, even before any objects are intersected. So it is not possible to use one origin for one object and a different origin for another.

      It is still possible to do something similar by modifying a material's opacity based on whether it is on one side of a plane or another (f.e. using VRayDistanceTex, like in the attachment). Admittedly, it is a bit more work to set up, so we can work to automate this, if you think it will be useful. It won't be attached to the camera clipping planes though - most likely it will be a separate helper object to adjust the plane.

      Best regards,
      Vlado
      Attached Files
      I only act like I know everything, Rogers.

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      • #4
        I had feared this might be the case and had considered the vraydistancetex method...

        Thanks Vlado
        James Burrell www.objektiv-j.com
        Visit my Patreon patreon.com/JamesBurrell

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