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global control for light material

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  • global control for light material

    I find that for testing and trouble shooting issue, it could be very useful to have a way to control globally the vraylight material (to avoid searching among zillion of scene materials).

    My first ideas about locations are:
    - a checkbox inside global switches rollout (maybe below hidden lights)
    - as a list inside vray light lister
    Alessandro

  • #2
    Well that's why we have the mesh lights...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      Well that's why we have the mesh lights...
      mmh, good point ..as usual
      but how do I achieve a GI only setup using mesh light?
      Alessandro

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      • #4
        use the "store with irradiance map" tickbox.

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        • #5
          Originally posted by super gnu View Post
          use the "store with irradiance map" tickbox.
          mmh, so a meshlight with "store with irradiance" checked is the same that a light material WITHOUT "direct illumination" checked, correct?
          Alessandro

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          • #6
            that is my understanding yes. maybe there are some differences beyond interface, but chaos would have to comment on that.

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            • #7
              Originally posted by zeronove View Post
              mmh, so a meshlight with "store with irradiance" checked is the same that a light material WITHOUT "direct illumination" checked, correct?
              In terms of final results, it should be the same, yes.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                thanks for infos, maybe it's better I'll give it a further try before boring you with silly questions
                Alessandro

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                • #9
                  Not a silly question !
                  What I love with this forum is that I learn every day !!
                  Thanks ! thanks and... thanks again !
                  (Sorry for my bad english)

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