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  • VrayEnvFog additions

    Vlado-

    I know I had chatted with you about adding an absorption color.

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    But Im also wondering about additional shaping controls as pointed out in last years Siggraph presentation

    http://magnuswrenninge.com/content/p...entals2011.pdf

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    Im also wondering about reading in volume data without going to Krakatoa.

    http://www.blender.org/development/r...ume-rendering/

    Right now we are doing a bunch of medical imagery that would really benefit for these additions.

    Thanks!

    -Michael

    Besides everyone likes fuzzy bunnies.

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  • #2
    I want to support these wishes!
    Also it would be good if there was an atmospheric effect that simply acts as a container for any number of different volumetrically shaded objects. Right now for example we want to render Fog and Phoenix at the same time but they aren't blended together correctly it seems. Ideally it would support third party effects like Ozone for example and blend them together properly.
    I just started using Phoenix a few days ago and I'm really excited about what could be possible with volumetric shading in vray!
    www.hofer-krol.de
    Visualization | Animation | Compositing

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    • #3
      Originally posted by henning View Post
      I want to support these wishes!
      Also it would be good if there was an atmospheric effect that simply acts as a container for any number of different volumetrically shaded objects. Right now for example we want to render Fog and Phoenix at the same time but they aren't blended together correctly it seems. Ideally it would support third party effects like Ozone for example and blend them together properly.
      I just started using Phoenix a few days ago and I'm really excited about what could be possible with volumetric shading in vray!
      Sounds like a good addition. I see stuff like this and think, FUN!

      http://mattebb.com/weblog/medical-voxel-data/

      http://vimeo.com/5505801#

      -Michael

      Comment


      • #4
        This would be a fantastic addition. To be able to simulate things such as sponge, and bread; with all their air pockets would be fantastic. I know Pixar managed to impliment something similar (Volumetric Hypertextures?) in Renderman.
        Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

        www.robertslimbrick.com

        Cache nothing. Brute force everything.

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        • #5
          Shaping control of volumetric effects? YES!

          As you probably remember Vlado I was experimenting doing more complex cloud shapes using customized meshs as gizmos some time ago.
          I was trying to give it that dense "pyroclastic" look and it worked fairly well, except one crucial thing; deforming the meshes using various noise and push modifiers sometimes pushed faces through each other, revealing backfacing.
          This produced holes in the volumetric effect and getting rid of the overlapping faces was hard to do on a parametric mesh, and to retain the "puffyness" of the clouds at the same time.

          Even though I'm not so technically involved in the method I would definitely find various displacement effects useful on the volumetric level. Because it would mean fine displacement details would not longer be dependant on the mesh itself.
          It would be quite handy being able to shape the overall shape of the volumetric effect using a simple lowres mesh, and then let volumetric displacement add the detail.

          At this point you cannot get a nice "pyroclastic" look by just using one gizmo and some noise map applied to the volume density. In such case you need to use two environmental fog nodes, one with the noise and the other one without, and then apply it to a quite high res mesh. I believe the idea of adding various shaping controls to the volumetric effect, such as displacement, will get rid of all these unnecessary steps required to achieve a similar effect using highres meshes and multiple fog nodes.
          It would just require one node and one mesh, which is much easier to control!

          Highly appreciated if you ever decide to implement such functions into Vray.

          Comment


          • #6
            Originally posted by Swahn_Kung View Post
            Shaping control of volumetric effects? YES!
            Even though I'm not so technically involved in the method I would definitely find various displacement effects useful on the volumetric level. Because it would mean fine displacement details would not longer be dependant on the mesh itself.
            It would be quite handy being able to shape the overall shape of the volumetric effect using a simple lowres mesh, and then let volumetric displacement add the detail.
            You can do this with Phoenix FD. There's a sample file somewhere in the forums. Search for "clouds"
            www.hofer-krol.de
            Visualization | Animation | Compositing

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            • #7
              + maya tooo plz
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

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              • #8
                Originally posted by henning View Post
                You can do this with Phoenix FD. There's a sample file somewhere in the forums. Search for "clouds"
                I'm sure you can, but I still think it would make a good addition to Vray. If it's relatively easy to implement I think it would be worth it.

                Comment


                • #9
                  Vlado-

                  Any word on any of these wishes? I was looking at the nightly build and it looks like we have some new toys but not absorption color, colored shadows or shaping controls.

                  Also I think the gizmo falloff radius may be broken. Or perhaps Im out to lunch. Edit... Looks like its in the fadeout sorry missed that. you might want to have the per gizmo fadeout disable by default.

                  Thanks

                  -Michael

                  P.S. I know you can get color in the shadows if you rais the scatter bounces to more than 1 but It would be nice to see transmission by default.
                  Last edited by anchovy; 17-01-2013, 05:59 PM.

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                  • #10
                    Can I make 1 additional request for VrayEnvFog - The ability to use negative values for the Fog Height e.g. -100. This would be hugely useful when trying to add layer(s) of fog in a valley space, for example, that sits below 0. Had this on a project recently and was forced to either move the entire model down so that the fog could sit at 0 height or just fudge the fog in post, which is what I ended up doing.
                    Alex York
                    Founder of Atelier York - Bespoke Architectural Visualisation
                    www.atelieryork.co.uk

                    Comment


                    • #11
                      Originally posted by alexyork View Post
                      Can I make 1 additional request for VrayEnvFog - The ability to use negative values for the Fog Height e.g. -100.
                      Yes, good point You can set it to anything you want from MaxScript though.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #12
                        Originally posted by vlado View Post
                        Yes, good point You can set it to anything you want from MaxScript though.

                        Best regards,
                        Vlado
                        Ah, how is this done? Would be very useful.
                        Alex York
                        Founder of Atelier York - Bespoke Architectural Visualisation
                        www.atelieryork.co.uk

                        Comment


                        • #13
                          I've already enabled negative height for the next service pack anyways

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Vlado-

                            Any thoughts on the other items?

                            Thanks

                            -Michael

                            Comment


                            • #15
                              Originally posted by vlado View Post
                              I've already enabled negative height for the next service pack anyways

                              Best regards,
                              Vlado
                              Great news!
                              Alex York
                              Founder of Atelier York - Bespoke Architectural Visualisation
                              www.atelieryork.co.uk

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