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VRayEdgesTex - TOOL - Export to Vectors

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  • VRayEdgesTex - TOOL - Export to Vectors

    Hi to all of You guys )) how're you doing ?

    I would like to propose a new feature / tool for the Great V-Ray.
    The idea came from my close friend Ki ( 3DKad.de )

    So , the idea is:
    To have a feature/tool ( i will call it the EdgesTool further on ), which can save/export a vector file based on the Wireframe of a scene.

    More or Less it has to work like this:
    Imagine you're rendering ( VRayEdgesTex - as a separate RE - most probably Black/White ) So far so good.
    BUT.... rather than saving this RE as a raster image, to have it saved as a vector-lines file, suitable to be edited in any vector-graphics soft,
    such as Adobe Illustrator, CorelDraw, any else, etc. and then edit these lines as Bezier curves , lines, etc.

    What is this usefull for on prima Vista :
    - non-scale dependant ( one can enlarge that times in plus, without loosing info for the shapes ) ( impossible with raster )
    - you can have that used for cutting the shapes out of folio.
    - you can have it : color-filled in AI
    - you can edit the lines with different thickness, different colors, different type of lines ( dashed, dotted, whatever ).
    - and so on ....

    THE EDGESTOOL can be a separate tool outside the V-Ray renderer !!! ( probably better, than to be integrated )
    HOW is it going to work ???? Like this :
    - the tool reads the MAX File(Scene) - VRayScene (whatever) from the needed Camera position
    - Cashes the geometry and simply creates lines out of this (Vertexes info).

    !!! The TOOL doesn't need to DO any VRAY Raytracing, like Shadows, Refl/Refr, etc... Actually it doesn't need any materials whatsoever...
    Just the WIREFrame of the geometry ! THAT's ALL !
    WELL, maybe Shadows would be GOOD , but definitely like SHARP Raytraced SHADOW only. ( no way to draw a soft shadow with vector lines, right )


    POSSIBLE CHECK-BOXes inside the UI of the tool
    1st | "Draw" hidden lines ? Y/N
    2nd | "Draw" all lines as separate lines-objects ? Y/N
    3rd | "Follow" Loops as a single CURVE ? Y/N
    4th | "Create Closed shapes" out of each face ? Y/N

    5th | .... don't know it yet ....

    HERE's your part friends, what else can you think out, which might be useful.


    EXAMPLE :
    Let's say the scene is made from 1 BOX + 1 Cylinder
    Tool working ( Rendering ) ... FILE Created:

    In AI you see:
    1 box ( with it's faces in the specific perspective (depending on the camera)
    - it has either only the visible 3 faces ( 2 sides + top or bottom )
    - or you see all the 6 faces ( the 3 hidden as well )
    - they all are made of "Closed skewed Rectangles"
    - then you can easily COLOR-FILL them
    - arrange them one in front/behind others...
    - set opacities...
    - Change colors of the lines, thickness, type, etc.
    - ))) Whatever you wish and how to edit that Curves.

    2 Cylinder ( most probably you see the 2 CAPS - top and Bottom + the vertical rectangular shapes - the Number of the Segments )
    - IT WILL BE AWESOME if the CAPS , can be edited as Circles/Ellipses, with BEZIER type of curves.
    - all the BOX'es advantages explained in before .


    So that's it What do you think guys ? ?
    Let's have a simple discussion in this thread whether more of you ( not just 3DKad and me ) think, this will be a POWERFULL Tool to have ?

    C&C to follow


    Best regards,
    nikki Candelero
    .:: FREE Your MINDs, LIVE Your IDEAS ::.

  • #2
    ....or you could simply render out a white toon render with black edges and then run Corel Trace on it to convert to vector linework

    Comment


    • #3
      that's not what i meant !!! CorelTrace is a good tool, but nothing of what i am talking about
      .:: FREE Your MINDs, LIVE Your IDEAS ::.

      Comment


      • #4
        Doesn't the Illustrate plugin do most (if not all) of this already? Stopped using it when rayToon was implemented, and I never really had the use for a vector output.. which you can get with that plug.
        www.whiteview.se

        Comment


        • #5
          It is quite a challenge to write a vector renderer; it is not impossible, just a lot of work, especially to find out the hidden lines. Raytracing naturally performs hidden line removal, but for vector output, this is a lot more complicated.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Isn't Swift3D capable of something similar?
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

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