Heya Vlado,
I use extra tex a lot as a quick way of getting extra matte passes for objects but one thing that's coming up at the minute is how it behaves with glass objects that use "affect all channels". The extra tex as you would expect takes into account the transparency of the material applied to it as it should, but it'd be really handy for me to have an override option for this, so that if I'm using extra tex as a way to make utility passes or mattes, that I've got an option to have totally solid ones.
Cheers!
John
I use extra tex a lot as a quick way of getting extra matte passes for objects but one thing that's coming up at the minute is how it behaves with glass objects that use "affect all channels". The extra tex as you would expect takes into account the transparency of the material applied to it as it should, but it'd be really handy for me to have an override option for this, so that if I'm using extra tex as a way to make utility passes or mattes, that I've got an option to have totally solid ones.
Cheers!
John
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