As I understand it VRIMG/EXR tiles are written bucket by bucket as they complete. So would it be possible for vray to test if the file contains some successfully completed buckets and only render the ones that are needed?
For example job A is rendering via Backburner, about 40% complete, and you need to send job B to start immediately. I would like to suspend job A, let job B start and complete and then activate job A, so it can render the remaining 60%, rather then starting from scratch.
Handling the GI calculations would need some thought, but maybe this approach would only be possible if calling GI from file or if using Brute Force?
I appreciate this wouldn't be desirable in every situation but the option would be a real time saver.
Cheers,
Olly
For example job A is rendering via Backburner, about 40% complete, and you need to send job B to start immediately. I would like to suspend job A, let job B start and complete and then activate job A, so it can render the remaining 60%, rather then starting from scratch.
Handling the GI calculations would need some thought, but maybe this approach would only be possible if calling GI from file or if using Brute Force?
I appreciate this wouldn't be desirable in every situation but the option would be a real time saver.
Cheers,
Olly
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