Hi all
id like to recommend a new render pass that can render out a matte channel (and RGBA channel) based on the 3dsmax layers.
Adding the render channel brings down a check box to select what layers you want to render.
Channel name could just be same as layer name.
the reason for this is when rendering selection masks out, you have to merge a scene together rather than leave them in their own xfref scenes or objects. This can lead to massive scene sizes of over 1gb which are very slow to deal with.
every time you change something you have to re merge xrefs and redo the include.exclude selections.
if i could render the layer i could leave them in the xrefs. and just manage my render channels by layer masks. I often find myself out of the 15 material channels and then soe of the parametric materials on multiple objects i make i cant assign an id at creation time and there are hundreds of materials.
Rendering a 3dsmax layer would fix that is it would render a channel for people, trees, ground etc.
Any one else have any ideas along this line, it would certainly help us
cheers
Jacob
id like to recommend a new render pass that can render out a matte channel (and RGBA channel) based on the 3dsmax layers.
Adding the render channel brings down a check box to select what layers you want to render.
Channel name could just be same as layer name.
the reason for this is when rendering selection masks out, you have to merge a scene together rather than leave them in their own xfref scenes or objects. This can lead to massive scene sizes of over 1gb which are very slow to deal with.
every time you change something you have to re merge xrefs and redo the include.exclude selections.
if i could render the layer i could leave them in the xrefs. and just manage my render channels by layer masks. I often find myself out of the 15 material channels and then soe of the parametric materials on multiple objects i make i cant assign an id at creation time and there are hundreds of materials.
Rendering a 3dsmax layer would fix that is it would render a channel for people, trees, ground etc.
Any one else have any ideas along this line, it would certainly help us
cheers
Jacob
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