Announcement

Collapse
No announcement yet.

Render elements that I'd like :D

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Render elements that I'd like :D

    Heya Folks,

    Just to pop up some bits that've been discussed in different threads that would be useful:

    - The improved Maya Light select element (eg being able to choose raw, spec and so on in the light select element) - I know this one'll eventually make it into the nightlies!
    - A primary and secondary Raw GI element - Would be great for figuring out where there's issues in either LC or Irmap, plus handy for compers balancing things - this might be very memory heavy though? Even a primary element might be good enough so you could subtract the Raw Primary from the Raw GI to get the secondary? Is this a hassle with the primary gi taking in the secondary gi calculations though?
    - Sample rate for Reflections and Refractions - As Vlado had mentioned in another thread - would be handy for optimizing sampling.
    - Sample rate for lights - I think this is maybe less needed as you can tell the quality of your lights by the raw lighting pass, and having the option of raw light select would cover being able to check specific lights.

    Much appreciated!

    John

  • #2
    oh nice, yeah definitely, I saw some of those through the forum but not all of them, and all of those looks sweet!

    Stan
    3LP Team

    Comment


    • #3
      Ooh - also, the corrected reflection filter pass would be great too and hopefully not difficult to implement. It's fine doing it in nuke using a few divides but it'd be great to have it coming out of the render for programs like photoshop where you've less options on merging.

      Comment


      • #4
        I'm still hoping for the MultiMatte element to add the alpha channel as a fourth channel to work with. Why exactly doesn't it use RGB and A in the first place?

        Comment


        • #5
          I might be off there, but i think renderelements do not support alpha channels (which is why the object select element has to create additional elements for the alpha and filter i guess).
          Performance wise this will not help anyways, it might reduce complexity on the comp side of things depending on your setup.

          Comment


          • #6
            Originally posted by instinct View Post
            it might reduce complexity on the comp side of things depending on your setup.
            That's why I want it... sometimes it could mean one mask pass less to render.

            Comment


            • #7
              We render so many mattes, that having them sorted in groups of 3 is quite helpful sometimes

              Comment


              • #8
                scratch that...I thought I was in the maya forum
                Last edited by Morbid Angel; 08-03-2013, 05:38 PM. Reason: wrong post...
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

                Comment

                Working...
                X