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  • faster glossy reflection and refraction

    I hope for faster glossy reflection and refraction!!

    and for a color bleeding control (in some case I need of it)

    bye
    Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

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  • #2
    Personally.................

    Personally I hope for a lower memory consumption with photon mapping!!

    I love the quality of photons but other renderers works fine with 512Mb too!!

    I eard someone who has 2 GB of ram that's not enough with some (needed)parameters on MD and SD

    incredible
    Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

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    • #3
      Re: Personally.................

      Personally I hope for a lower memory consumption with photon mapping!!
      Do you know that by adjusting the max density value you can greatly reduce the memory requirements for photon maps?

      If max density is set to 0 that means all emitted photons are included in the final photon map. This is a lot of data. If you the max density it to something higher than 0 it will average photons within the given radius (max density is the radius in 3ds max units), and you end up with a result that looks just as good, but needs 1/20th or less of memory compared to the max density 0 map. The optimal value to use for the max density depends on your scene scale, so experiment.
      Torgeir Holm | www.netronfilm.com

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      • #4
        oh, and keep an eye on the VRay log window to see the actual size of the photon map in MB.
        Torgeir Holm | www.netronfilm.com

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        • #5
          Maybe I'm wrong

          Maybe I'm wrong correct me if so!!

          But often to get better result the max dist must be low not 0 not 1 and so the memory is going to be not enough!!!

          If I reduce this value (excuse me I increase) I get less accurate solution with errors on the room's corner etc so....

          I work in mm for the architecturals interiors VRAY photons usage like all

          But If I miss something tell me!!

          thanks for the reply EGZ

          I love vray like it is , but my dream (for a wishlist)on it include distribute gi on net pc, faster glossy reflection/refraction and less memory consumption for photn mapped detailed solution
          Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

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          • #6
            Hi pengo, In my tests (1 u = 1 cm scale) I could go up to 5 without any noticeable difference in quality, but the photon map went from about 400 MB to 20 MB. Your scenes may be different though, and maybe this doesn't work for all scenes.
            Torgeir Holm | www.netronfilm.com

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            • #7
              excuse me

              excuse me if I didn' t reply to u

              Thanks EGZ I know what do u mean but seem that this great render use too much ram for my pc (maybe to little or to slow) p42.6 512Mb RAM HDD 60gb

              I hope that vray will work with high number of polygons with irra.map and photons techniques with less problem of ram on pc with 512 GB of ram

              I believe in vlado and peter

              bye
              Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

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