It's be convenient to have separate IOR values for refraction and for reflection.
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Seperate IOR values
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yes it's a great feature, can we just merge FRadvanced into Vray then I will be happy. Vray mat is severely limited in control.
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Originally posted by Dusan_PavlicekIOR for reflection? I guess Index Of Refraction makes only sense with... well, refraction
IOR also affects Fresnel reflections. Try it yourself, render an object with a Vray reflective material and fresnel checked with an IOR of 1.5, and next to it the same object with a copy of the material and the IOR set to 5, 10, etc. You'll notice the effect immediately.
Having two seperate IOR values would make it possible to adjust the refractivity and reflectivity seperately. Very usefull for making necessary tweaks to glass.Greg Tsadilas
VFX Supervisor/CG Supervisor
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More convenient could be separate all properties of the reflection and refraction. It would be important to have separated map for reflection and refraction enviroment override.
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