It appears that multimattes don't respect gradient ramps when used as part of a mask in blend materials.
Would it be hard to implement? I can work around it in this case but this was already my work around for vraydirt causing artifacts when using the bias on turbosmoothed objects.
Would it be hard to implement? I can work around it in this case but this was already my work around for vraydirt causing artifacts when using the bias on turbosmoothed objects.
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