I'm working with several Xreffed scenes, and I found that my include/exclude lists didn't carry across after merging my elements into my parent scene. In the end I decided it was going to be easier to render my generic passes from the parent scene and get my masks and extra elements from each xref. Anyway, I had a few ideas that I think would be helpful. Some are similar to eachother - maybe could merge into one or two or extend existing ones.
A render element like the Mtl Select, but perhaps called Extratex Select. So it would only render your map if scene objects have it assigned somewhere in their shader tree. Rather than manually including/excluding.
The MtlSelect element is cool. But another option, perhaps a checkbox - 'render mask only' would be good - it would allow me to keep everything in a nice tidy exr.
Another idea is a 'VrayShader Map' element, it would allow you to choose one of you 18 default map slots in the vray material and it would render (for example if you chose reflection) every scene object's reflection map, you could have an include exclude list too.
Also a way to control elements inside of XREFs, maybe there is already? Maybe could have options to look for a naming convention or similar.
A render element like the Mtl Select, but perhaps called Extratex Select. So it would only render your map if scene objects have it assigned somewhere in their shader tree. Rather than manually including/excluding.
The MtlSelect element is cool. But another option, perhaps a checkbox - 'render mask only' would be good - it would allow me to keep everything in a nice tidy exr.
Another idea is a 'VrayShader Map' element, it would allow you to choose one of you 18 default map slots in the vray material and it would render (for example if you chose reflection) every scene object's reflection map, you could have an include exclude list too.
Also a way to control elements inside of XREFs, maybe there is already? Maybe could have options to look for a naming convention or similar.
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