As far as I understand, the Detail enhancement switches between IR and BF depending on detail requirements. Right?
Would it be possible to use the Spherefade mechanism combined with the GI selector?
So you could render static stuff with IR. Additionally you place a sphere fade (or other gizmos) around animated stuff and render these with BF in ONE GO!
I would use it . Saves an additional pass.
Best, Peter
Would it be possible to use the Spherefade mechanism combined with the GI selector?
So you could render static stuff with IR. Additionally you place a sphere fade (or other gizmos) around animated stuff and render these with BF in ONE GO!
I would use it . Saves an additional pass.
Best, Peter
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