Hi, all. Hi, vlado!
I have a great idea:
I think that's not a problem making many things rendering incrementally.
My proposals are to optionally select these things:
1) Make antialiasing renering incrementally. First, image renders without AA (and displays on the screen), second pass determines where more samples needed to be added to achieve good AA result (considering existsing algorythms and AA settings) and calculates it.
This decreases render-time consumption if we'll see some artifacts on early (first) pass.
2) The same we can do with IRmap. Now realized only incremental sampless adding to the irmap pass-by-pass. I think it's not a problem to make HSphere samples be incrementally increasing till the user see what result is good enougth.
All these thing can help us (VRay users) to do fast previews without changing render settings. If I'll see what image looks great I can give to render process more time.
How do you consider? Is this a useful abilities?
Vlado, please, tell what you think?
I have a great idea:
I think that's not a problem making many things rendering incrementally.
My proposals are to optionally select these things:
1) Make antialiasing renering incrementally. First, image renders without AA (and displays on the screen), second pass determines where more samples needed to be added to achieve good AA result (considering existsing algorythms and AA settings) and calculates it.
This decreases render-time consumption if we'll see some artifacts on early (first) pass.
2) The same we can do with IRmap. Now realized only incremental sampless adding to the irmap pass-by-pass. I think it's not a problem to make HSphere samples be incrementally increasing till the user see what result is good enougth.
All these thing can help us (VRay users) to do fast previews without changing render settings. If I'll see what image looks great I can give to render process more time.
How do you consider? Is this a useful abilities?
Vlado, please, tell what you think?
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