that ´s what i want.
a blurred vrayhdri-map renders less splotchy, when it comes to calculating gi.
even cooler would be a switch to have the map blurred only for gi, using it as reflection-environment as well..
a blurred vrayhdri-map renders less splotchy, when it comes to calculating gi.
even cooler would be a switch to have the map blurred only for gi, using it as reflection-environment as well..
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