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  • #16
    Now that sounds interesting! Could you please provide some pictures of the current status?
    https://www.behance.net/Oliver_Kossatz

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    • #17
      It's been a while but here's the current status. The modifier isn't complete yet, and the only known issue with the map is that if you have VRayHDRI in it, it will crash. See attached for 2013 64bit build. Note that it's not final so use it at your own risk!
      Attached Files

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      • #18
        Any chance of a simple demo scene / run through of setting up the modifier and texture combinations? Is it scanline compatible too?

        Much appreciated George!

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        • #19
          Thanks for putting this out there, hopefully others will try it and find all the bugs so we can see this rock solid. And hope Vlado finds some time to figure out what's causing the Vray HDRI crash. Until that gets fixed, don't want to add it to any production scenes.

          joconnell, its actually very straight forward. Assign a material to an object or set of objects. Apply the map to the diffuse channel. Add a bitmap to the map. Then play with scale until it looks the size you want. It has way more powerful features than that, but that's the workflow I'd be using 99% of the time.

          - Neil

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          • #20
            Originally posted by joconnell View Post
            Any chance of a simple demo scene / run through of setting up the modifier and texture combinations? Is it scanline compatible too?

            Much appreciated George!
            I'm not sure if it's scanline compatible - it doesn't use anything vray specific. To use it, put any map (except vrayhdri, for now) in the map slot, and so long as it uses the mapID specified (default is 10), it will get cube-ified. Also, in terms of performance, Neil did some tests and it's about the same rendertime as with his blended box map setup, so the convenience is solely in the interface and additional features for now.

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            • #21
              Hmm,

              If I make a scene file with a 40 cm teapot, make a vray material with the multiplanar in there at default settings. I drop in a bitmap into the map slot and change it's mapping channel to 10 to reflect the multiplanar settings and hit render I get this:

              Click image for larger version

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              I'm getting much better results using the object space settings and I've got to bring up the normal thresholds quite a bit - it might be a case of unit interpretation in the plugin? I'm using cm for both my scene and display unit so the default thresholds are coming out as 0.1 and 0.3 - I presume this is kind of angle of face type of stuff so the defaults would be blending between 10 and 30 degrees? The first two modes don't seem to do much aside from giving me the small dots on each side - I take it that they're intended for use with the multiplanar mapping modifier that you've added?

              Click image for larger version

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              • #22
                I think Neil was using cm so it never crossed my mind to check different scales. If scene scale comes into play then I think I know 2 things that are busted that explain both your issues.

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                • #23
                  I tend to use generic units for display, with 1 unit = 1 cm, if that helps at all.

                  - Neil

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                  • #24
                    Maybe I didn't set it right to 10 and 30. I'm currently ~7200km from my PC, but I'll check it next week.

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                    • #25
                      Hi guys what is the status on this developement?
                      Seem very useful!
                      Martin
                      http://www.pixelbox.cz

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                      • #26
                        It's out in it's current guise - check the thread on stochastic flakes for a download link!

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                        • #27
                          A beta version is available in the stochastic flakes thread.

                          - Neil

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