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Could we have an option in VrayEdgesTex that respects smoothing groups? So if you have say a cube with a bunch of width and height segments, the 6 edges of the cube will be drawn but none of the interior edges will show up?
Yup, that's what I ended up using, but having the smoothing option in VrayEdge would offer more control over exactly which edges get a line without all the extra features of the full blown toon shader.
This one is a bit hard to do though; the VRayEdgesTex cannot easily look around to see the smoothing groups of adjacent faces. VRayToon can do that and that's why it works. Will see what can be done about it though.
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