Since the vray environment fog accepts a mesh gizmo it should by default inherit the mesh velocities.
example:
particle flow trails being meshed by frost which does inherit particle velocities...the rendering the enviroment fog useing the frost as a gizmo...
would be a good solution to replace a unsupported afterburn....
Thanks!
example:
particle flow trails being meshed by frost which does inherit particle velocities...the rendering the enviroment fog useing the frost as a gizmo...
would be a good solution to replace a unsupported afterburn....
Thanks!
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