could there be in the future a little warning to tell you your minimum and maximum samples are the wrong way around? currently if you render say -2, -3 the irmap pass gets skipped...which takes a little bit of brain work to work out whats happened and the answer may not be apparent to everyone. (+ it would save headaches if it occurs on a final render by mistake)
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a teeny feature request
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im sorry DP but that just doesnt make sense .... why on earth would you set a min more than a max ??..... DOH
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we all do stupid things. maybe we should make it a general max button called. "fix stupid things"
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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"There are two ways to write error-free programs. Only the third one works."
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