Currently I am re-starting my Vray Studio Script after 4 years of doing photography.
There are a few things that I have noticed with Vray lights, and a few problems.
1. Generally when I am creating a large, soft light, via a modifier (such as a softbox, Beauty dish etc), the intensity of the light is inversely proportional to the area of the light.
this is when I use a front diffuser, When I don't use any diffuser, the light follows the pattern of intensity modelled in MAX Vray 3.0. A continuous light panel also produces light of greater intensity, with a greater area.
2. Using the Directional Field in Vray light results in a multiplier effect for the light intensity. Its very difficult to work it out.
I'm assuming the model is: a perfect reflector or pyramid of x gradients (x being the directionality).
I think its a "conservation of energy" model. Is it possible to have it remain the same intensity at a given distance from the light source with some sort of checkbox?
3. I would like a "view from light" option similar to Max lights: is this possible. At the moment I attach a MAX light to a Vray light, and turn it off. Wiring it the directionally field to the angle of the MAX light is something I might try, unless Vray can also duplicate this with the light "Camera"
4. The Blowup region feature is a bit hit and miss.... Can this be fixed. to Match my still images, I usually try and render very large renders. I have a 23 Mpixel camera, and am considering a Medium format 50 MPixel one.
There are a few things that I have noticed with Vray lights, and a few problems.
1. Generally when I am creating a large, soft light, via a modifier (such as a softbox, Beauty dish etc), the intensity of the light is inversely proportional to the area of the light.
this is when I use a front diffuser, When I don't use any diffuser, the light follows the pattern of intensity modelled in MAX Vray 3.0. A continuous light panel also produces light of greater intensity, with a greater area.
2. Using the Directional Field in Vray light results in a multiplier effect for the light intensity. Its very difficult to work it out.
I'm assuming the model is: a perfect reflector or pyramid of x gradients (x being the directionality).
I think its a "conservation of energy" model. Is it possible to have it remain the same intensity at a given distance from the light source with some sort of checkbox?
3. I would like a "view from light" option similar to Max lights: is this possible. At the moment I attach a MAX light to a Vray light, and turn it off. Wiring it the directionally field to the angle of the MAX light is something I might try, unless Vray can also duplicate this with the light "Camera"
4. The Blowup region feature is a bit hit and miss.... Can this be fixed. to Match my still images, I usually try and render very large renders. I have a 23 Mpixel camera, and am considering a Medium format 50 MPixel one.
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