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  • #16
    Originally posted by Wobi View Post
    What we need and Autodesk isn't capable of:

    You have subset system that does that no ?
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #17
      try re-queuing a frame from bb. Good luck
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #18
        We're using BB for a while now, but if there would be some kind of render farm manager from Chaosgroup I would be first in line to get it.

        For now I've wrote a tool that bypasses standard job submission to BB. It automates most of the annoying things. Creates folders, adds render outputs based on file name and checks for some mistakes like scene added with DR turned on or region render. Saved us hours of work.



        Best,
        Tomasz
        @wyszolmirski | Dabarti | FB | BE

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        • #19
          We have pushed BB beyond its Limits. And i am actually astonished at how far we could push it. But things get very flakey beyond 1000 jobs. This does not even cut it for 3D for us anymore. 2D was migrated to qube a while back and while 2D also worked pretty okay on BB to certain limits it would simply break these days. We're typically running tens of thousands of jobs these days.

          Cheers,
          Thorsten

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          • #20
            Interesting. Still I'm impressed. It's getting a bit annoying with 50-100 jobs a day for us. I was thinking about deadline, but I don't have time for now to correctly test it.

            How many artists did use BB when it became unbearable ?

            Best,
            Tomasz
            @wyszolmirski | Dabarti | FB | BE

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            • #21
              Originally posted by wyszolmirski View Post
              How many artists did use BB when it became unbearable ?
              If you turn off Auto-Refresh it stays fairly okay even with quite a bunch of people. We're currently migrating away for 3D so it still is bearable to some extend i guess. But there are so many things missing (from performance to proper logs to callbacks, scripting support, better priority setups and the lsit goes on and on and on). We're on qube btw.

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              • #22
                Anyone seen this? https://code.google.com/p/arsenalsuite/ Developed by blur studios, but will need to be compiled which is a wee bit beyond me am afraid. Good news is that it is opensource.

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                • #23
                  Originally posted by GALACTUS View Post
                  Anyone seen this? https://code.google.com/p/arsenalsuite/ Developed by blur studios, but will need to be compiled which is a wee bit beyond me am afraid. Good news is that it is opensource.
                  Getting arsenal to work is not for the faint of heart. And it also has a lot of tie ins with other interal stuff at blur. There are hardly updates and support is next to not existing. That being said, it has assburner and assfreezer so that's prolly worth it

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                  • #24
                    We have our own proprietary render pass manager, which works with Deadline & Backburner (although lacks a lot of features), It's so powerful that one artist can kick off 100s of renders from one click, with prepasses, tiles assemblies and dependencies. It's been described as 'State Sets on Steroids' and I simply could not imagine using 3dsmax without it now. It goes well beyond a render manager, it's a scene-builder, manages versions, has turbo-charged XReffing and allows you to do things in max that you'd think were totally impossible and the best part is it's completely customizable and probably the most intuitive bit of software I've ever used.
                    Maxscript made easy....
                    davewortley.wordpress.com
                    Follow me here:
                    facebook.com/MaxMadeEasy

                    If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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                    • #25
                      Originally posted by Dave_Wortley View Post
                      We have our own proprietary render pass manager, which works with Deadline & Backburner (although lacks a lot of features), It's so powerful that one artist can kick off 100s of renders from one click, with prepasses, tiles assemblies and dependencies. It's been described as 'State Sets on Steroids' and I simply could not imagine using 3dsmax without it now. It goes well beyond a render manager, it's a scene-builder, manages versions, has turbo-charged XReffing and allows you to do things in max that you'd think were totally impossible and the best part is it's completely customizable and probably the most intuitive bit of software I've ever used.
                      You might be surprised (then again, maybe not) that some other companies can say almost exactly the same thing

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #26
                        You may also (or not) be surprised how many bigger companies don't have anything similar! Our freelancers come from studios all over Europe and we know where we stand with our competitors
                        Maxscript made easy....
                        davewortley.wordpress.com
                        Follow me here:
                        facebook.com/MaxMadeEasy

                        If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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                        • #27
                          Do you plan to make this commercial at some point?

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #28
                            Still got a lot of work to do on it if it was to be a commercial product, but in theory there's no reason why it couldn't be, and I'd like it to be
                            Maxscript made easy....
                            davewortley.wordpress.com
                            Follow me here:
                            facebook.com/MaxMadeEasy

                            If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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                            • #29
                              I would love to see this in action
                              3LP Team

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                              • #30
                                Originally posted by 3LP View Post
                                I would love to see this in action
                                Same here
                                Nicolas Caplat
                                www.intangibles.fr

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