Originally posted by Wobi
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VRay Render management
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try re-queuing a frame from bb. Good luckDmitry Vinnik
Silhouette Images Inc.
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We're using BB for a while now, but if there would be some kind of render farm manager from Chaosgroup I would be first in line to get it.
For now I've wrote a tool that bypasses standard job submission to BB. It automates most of the annoying things. Creates folders, adds render outputs based on file name and checks for some mistakes like scene added with DR turned on or region render. Saved us hours of work.
Best,
Tomasz@wyszolmirski | Dabarti | FB | BE
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We have pushed BB beyond its Limits. And i am actually astonished at how far we could push it. But things get very flakey beyond 1000 jobs. This does not even cut it for 3D for us anymore. 2D was migrated to qube a while back and while 2D also worked pretty okay on BB to certain limits it would simply break these days. We're typically running tens of thousands of jobs these days.
Cheers,
Thorsten
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Interesting. Still I'm impressed. It's getting a bit annoying with 50-100 jobs a day for us. I was thinking about deadline, but I don't have time for now to correctly test it.
How many artists did use BB when it became unbearable ?
Best,
Tomasz@wyszolmirski | Dabarti | FB | BE
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Originally posted by wyszolmirski View PostHow many artists did use BB when it became unbearable ?
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Anyone seen this? https://code.google.com/p/arsenalsuite/ Developed by blur studios, but will need to be compiled which is a wee bit beyond me am afraid. Good news is that it is opensource.
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Originally posted by GALACTUS View PostAnyone seen this? https://code.google.com/p/arsenalsuite/ Developed by blur studios, but will need to be compiled which is a wee bit beyond me am afraid. Good news is that it is opensource.
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We have our own proprietary render pass manager, which works with Deadline & Backburner (although lacks a lot of features), It's so powerful that one artist can kick off 100s of renders from one click, with prepasses, tiles assemblies and dependencies. It's been described as 'State Sets on Steroids' and I simply could not imagine using 3dsmax without it now. It goes well beyond a render manager, it's a scene-builder, manages versions, has turbo-charged XReffing and allows you to do things in max that you'd think were totally impossible and the best part is it's completely customizable and probably the most intuitive bit of software I've ever used.Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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Originally posted by Dave_Wortley View PostWe have our own proprietary render pass manager, which works with Deadline & Backburner (although lacks a lot of features), It's so powerful that one artist can kick off 100s of renders from one click, with prepasses, tiles assemblies and dependencies. It's been described as 'State Sets on Steroids' and I simply could not imagine using 3dsmax without it now. It goes well beyond a render manager, it's a scene-builder, manages versions, has turbo-charged XReffing and allows you to do things in max that you'd think were totally impossible and the best part is it's completely customizable and probably the most intuitive bit of software I've ever used.
Best regards,
VladoI only act like I know everything, Rogers.
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You may also (or not) be surprised how many bigger companies don't have anything similar! Our freelancers come from studios all over Europe and we know where we stand with our competitorsMaxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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Still got a lot of work to do on it if it was to be a commercial product, but in theory there's no reason why it couldn't be, and I'd like it to beMaxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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