Hi,
I think RenderMan has something like a feature that stores compiled scene geometry in memory and you could for example change a material and dont have to recompile everything. Sorta like VRayRT. Any chance of getting that feature (with the tick of a checkbox) in the production renderer VRay?
Would help a lot in heavy scenes if you got enough memory.
I think RenderMan has something like a feature that stores compiled scene geometry in memory and you could for example change a material and dont have to recompile everything. Sorta like VRayRT. Any chance of getting that feature (with the tick of a checkbox) in the production renderer VRay?
Would help a lot in heavy scenes if you got enough memory.
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