Hey Guys,
I am seeing frequently a lot of artists using chromatic abberation to add a bit more realism to their renders, however it seems to get overdone and can ruin a nice render/final piece.
This is usually a post effect added in an external program like photoshop, however I thought it may be interesting if we had a chromatic abberation pass.
Our Physical camera is of course a physical camera, but it would be pretty cool to have CORRECT CA as an option maybe or as a separate pass for us to comp into our final images.
Is this something that could be achieved, maybe even an option to tick or even a slider for how much can added to the image?
Since you implemented the triplanar mapping option in the flakes for carpaint and seperate flake material, I have been wondering if it would ever be possible to implement triplanar into vraymaterials.
I know standard practice is to uv map everything but when on a tight deadline boxmapping has had to be resorted to, as you know this can sometimes yeild unsatisfactory results on complext objects. It may not be doable but I was just wondering if it can be done for the vray material?
I am seeing frequently a lot of artists using chromatic abberation to add a bit more realism to their renders, however it seems to get overdone and can ruin a nice render/final piece.
This is usually a post effect added in an external program like photoshop, however I thought it may be interesting if we had a chromatic abberation pass.
Our Physical camera is of course a physical camera, but it would be pretty cool to have CORRECT CA as an option maybe or as a separate pass for us to comp into our final images.
Is this something that could be achieved, maybe even an option to tick or even a slider for how much can added to the image?
Since you implemented the triplanar mapping option in the flakes for carpaint and seperate flake material, I have been wondering if it would ever be possible to implement triplanar into vraymaterials.
I know standard practice is to uv map everything but when on a tight deadline boxmapping has had to be resorted to, as you know this can sometimes yeild unsatisfactory results on complext objects. It may not be doable but I was just wondering if it can be done for the vray material?
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