Is there any way we can get something like this? VRay only calculates the simple parts of Fresnel's equations, basically for materials that transmit light, and not the other parts for metals, plastics, etc.
I have tried on the newest VRay 3.1 RT and still no support for the falloff curve. Is there any way to implement falloff support for GPU RT for the K parts of the equations? I use it religiously on VRay Adv.
Thank you for reading.
I have tried on the newest VRay 3.1 RT and still no support for the falloff curve. Is there any way to implement falloff support for GPU RT for the K parts of the equations? I use it religiously on VRay Adv.
Thank you for reading.
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