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Camera Shader to enable stereoscopic cubic panorama images like the Octane Renderer?

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  • Camera Shader to enable stereoscopic cubic panorama images like the Octane Renderer?

    Dear Chaosgroup team,

    I wonder if it would be possible to implement in Vray a stereoscopic setup or camera shader that can create stereoscopic 360° cubic panoramas, without the task to render out slices and stitch them together. I have not much experience in the field of creating stereoscopic panoramas, I just recently started to have a look at this.

    Would like to know if it would be possible in the future to implement a camera shader for Vray that works like the quite new one in the octane renderer.
    The goal is to get then two vertical crosses, one for the left, and one for the right eye, with the stereo effect on all six sides. For me this sounds tricky, as the two cameras needs to be rotated around their center or a center slightly behind them and they need to be focused inwards by rotating or shifting (shearing).
    And from a sequence of these vertical crosses, which could be layouted as 12 faces from top to bottom, one could create a 360 stereoscopic movie that can be read by the Samsung Gear VR. I have just seen this layout example of 12 faces top to bottom, but don't know how the Octane renderer has created them.
    If they first render internally two spherical panoramas with 1 degree per slice, 360 slices, stitch them and convert them afterwards to the cubemap format, or if they render just two box cameras every 90 degrees and warp the edges. Do you have any idea?

    Kind regards

    Robert
    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro

  • #2
    Sorry for posting three times . I had problems with Google Chrome just editing the post. Could you please delete the first two posts? Thank you.
    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro

    Comment


    • #3
      Hi Robert,

      We have added support for stereoscopic spherical cameras few weeks ago and we will do the same for the cubic camera soon.
      Tashko Zashev | chaos.com
      Chaos Support Representative | contact us

      Comment


      • #4
        Hi Tashko,

        this sounds great! Is this implementation of the spherical cameras already released to a Vray Version that we could use? Or when would you release this feature? I would also be interested to test this in a pre-release.
        Thank you much for your answer.

        Robert
        Robert

        Max, VRay, Fusion:

        https://www.youtube.com/watch?v=g5fSLrVzpxg
        https://www.youtube.com/watch?v=bpmJgTb_9Ro

        Comment


        • #5
          The stereoscopic support for spherical camera is not part of the official builds yet, because it has to be fully tested first. If you want to try it out, please email us (support@chaosgroup.com).
          Tashko Zashev | chaos.com
          Chaos Support Representative | contact us

          Comment

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