1) Allow the render mask to be calculated using the viewport background as a backplate. This would help to eliminate the dark edge caused by blending the mask against a black backplate.
2) Create an option to split multiple render masks by ObjID, MatID, Object, Texture, Layer, etc.
3) Allow the 'Selected' render mask option to render over Backburner. Currently, the render crashes if the mode is set to Selected and rendered using Backburner (using 3dsMax 2015).
Thanks,
Andrew
2) Create an option to split multiple render masks by ObjID, MatID, Object, Texture, Layer, etc.
3) Allow the 'Selected' render mask option to render over Backburner. Currently, the render crashes if the mode is set to Selected and rendered using Backburner (using 3dsMax 2015).
Thanks,
Andrew
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