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better organisation and visibility of materialID's

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  • better organisation and visibility of materialID's

    hello chaosgroup team

    I work with material ID's, mostly with the override ID from vray all day long and I always think why they are not visible somewhere. you have to check each material in the material editor by hand and you have no chance to see which materialID is set already...
    the problem gets bigger if you have merged some objects with material ID's set already and you have the same ID's on multiple objects. I would really like to see some automated correction of double and similar override ID's to correct them and give them a random ID that's free.
    or is there a way to get the numbers in the material explorer http://c2n.me/3mdHsg4.png to see them?

    maybe someone could write a script to show the conflicts in material ID's and make a input to correct them or do it automatic...

    over all I think in max it's extremely tedious to see the object based setups like "renderable" "visible to camera" "visibility 0-1" etc.

    thanks for reading and all the best, Vray 3.2.03 rocks!!!!

    themaxxer
    Pixelschmiede GmbH
    www.pixelschmiede.ch

  • #2
    Hi themaxxer
    Apologies for a shameless plug for a not-yet released tool.. but you will be able to list all the material IDs (along with every parameter of every object) using my spreadsheet editor once I get round to releasing it! No use to you now I'm afraid, but it might give you some hope for the future!
    http://mcontrol.reformstudios.com
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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    • #3
      hi patrick

      nice tool! and when will you releasing it?
      thanks for reply.

      best regards
      themaxxer
      Pixelschmiede GmbH
      www.pixelschmiede.ch

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      • #4
        Pretty soon I hope, but I've been saying that for a while!
        Most bugs are fixed now, so I'm almost there. I need to write some documentation and produce some demo videos. Once that's done we should be ready to roll.
        Windows 10 has thrown a few spanners in the works though, so it may be a windows xp/7 release to begin with.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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        • #5
          It's not very well known but in 3dsmax 2016 you can use maxscript to overdrive the material ID of any material beyond 16, not just VRayMtls
          Maxscript made easy....
          davewortley.wordpress.com
          Follow me here:
          facebook.com/MaxMadeEasy

          If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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          • #6
            I'm using this script : http://www.scriptspot.com/3ds-max/sc...l-id-organizer to manage material IDs and it works pretty fine.

            mekene

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