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Holdout Map in VRay Physical Camera

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  • Holdout Map in VRay Physical Camera

    Is there a way to render a Vray Camera with a holdout? I could render deep but that seems unnecessary since I know exactly what deep operation I'm going to perform. If VrayCamera could just take a depth map previously rendered and save me loading 10GB of geometry that would be much more efficient.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

  • #2
    I don't think there's a way to do it right now...

    Best regards.
    Vlado
    I only act like I know everything, Rogers.

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