or it could be a modifier.
vraymetaballs doesnt cut it at all.. a) you need to fanny around with particles and b) its very hard to get something that doesnt look blobby.
vrayiso was easily capable of doing insanely detailed sponges, rocks, bread etc etc. and various other materials that are almost impossible to do in vray these days.
i want a proper volumetric material i can assign to a mesh, that i can both control directly with noise and other 3d procedurals, and ideally, have presets for various materials.
or, as mentioned, it could be a modifier, but since youd likely need a special material or map to go with it, a "volume" material would be more sensible.
vraymetaballs doesnt cut it at all.. a) you need to fanny around with particles and b) its very hard to get something that doesnt look blobby.
vrayiso was easily capable of doing insanely detailed sponges, rocks, bread etc etc. and various other materials that are almost impossible to do in vray these days.
i want a proper volumetric material i can assign to a mesh, that i can both control directly with noise and other 3d procedurals, and ideally, have presets for various materials.
or, as mentioned, it could be a modifier, but since youd likely need a special material or map to go with it, a "volume" material would be more sensible.
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