Hi,
Do you plan on doing a render element that could render occluded geometry. Like OAV in Guerrilla render...
The idea is that you could render a Background, Middle and Foreground in one pass and do better compositing by not having each one cut by the alpha of what is in front...
Back in the days, the scanline had the render occluded geometry, and with RPF in combustion you could extract an object.
In Guerilla, the OAVs are allowing that process, instead of rendering three times you only render once. That is really great.
Do you plan on doing a render element that could render occluded geometry. Like OAV in Guerrilla render...
The idea is that you could render a Background, Middle and Foreground in one pass and do better compositing by not having each one cut by the alpha of what is in front...
Back in the days, the scanline had the render occluded geometry, and with RPF in combustion you could extract an object.
In Guerilla, the OAVs are allowing that process, instead of rendering three times you only render once. That is really great.
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