Announcement

Collapse
No announcement yet.

Trace sets with multiple objects selected

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Trace sets with multiple objects selected

    I'm using the Trace sets feature quite a lot (thanks for this great feature, by the way!). At the moment, however, you cannot exclude/include objects if you have selected more than one object. So I have to select each object one by one to add objects to the list which is a time waste and pretty monotonous. Making Trace sets work with more than one object selected will speed up things quite a lot.

    Click image for larger version

Name:	vray_trace_sets.jpg
Views:	1
Size:	305.5 KB
ID:	882966
    Last edited by Alex_M; 23-10-2015, 08:13 AM.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    Not sure how that could work, but will think about it. In the meantime, you can easily script adding or removing the same object from the trace sets of several other objects.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Alright, I will look into the scripting side of this and try to automate it.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7 Hotfix 1
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 566.14

      Comment


      • #4
        I've been looking at it but you end up in a dependency avoiding hell! Very easy to make circular references.

        I will eventually figure it out and put it in my Object Properties 2.0 script.
        Maxscript made easy....
        davewortley.wordpress.com
        Follow me here:
        facebook.com/MaxMadeEasy

        If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

        Comment

        Working...
        X