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  • Mat ID rendermask

    Is it possible to have Material ID in the render mask option ?
    Regards

    Steve

    My Portfolio

  • #2
    We can do that only for Object IDs, which actually is already in the builds.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Material would be useful though in case say youw anted to change a specific material in a "subtle" way which does not influence GI etc too much and only render that new material.
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment


      • #4
        Material IDs are a bit tricky, as the ID of a material is known only after that material is shaded. But we'll see what can be done about it. At least for V-Ray materials there might be a way around this.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Support only for vraymaterials would be absolutely fine I think since we're not supposed to use other shaders anyways and I don't see a reason to do so.
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

          Comment

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