Is it possible to have Material ID in the render mask option ?
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Mat ID rendermask
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Material would be useful though in case say youw anted to change a specific material in a "subtle" way which does not influence GI etc too much and only render that new material.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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Material IDs are a bit tricky, as the ID of a material is known only after that material is shaded. But we'll see what can be done about it. At least for V-Ray materials there might be a way around this.
Best regards,
VladoI only act like I know everything, Rogers.
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Support only for vraymaterials would be absolutely fine I think since we're not supposed to use other shaders anyways and I don't see a reason to do so.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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