Dear all,
I miss a texture bake element that bakes Ambient occlusion only. Right now I do the workaround of applying a vraylightmaterial with a vraydirtmap as override material to the scene, but this has the disadvantage of also being applied to glass and other transparent objects. Also it would be a charm to bake ambient occlusion along with rawtotallight in the same run, saving an extra step.
Since one can switch on AO while rendering with irradiance map for still and movie renderings, I thought it would be possible to bake AO in the same run while baking all other render elements. Would this be possible?
Thank you much for your feedback.
Robert
I miss a texture bake element that bakes Ambient occlusion only. Right now I do the workaround of applying a vraylightmaterial with a vraydirtmap as override material to the scene, but this has the disadvantage of also being applied to glass and other transparent objects. Also it would be a charm to bake ambient occlusion along with rawtotallight in the same run, saving an extra step.
Since one can switch on AO while rendering with irradiance map for still and movie renderings, I thought it would be possible to bake AO in the same run while baking all other render elements. Would this be possible?
Thank you much for your feedback.
Robert
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