It would be useful to have some kind of spinner for reflection as we have for diffuse and specular contribution, kind of making the light transparent?
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VRayLight "Affect Reflection" spinner
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Can I do that via object visibility? or only via texture?
Anyways . would be really cool to have a spinner and in turn the diffuse and spec get increased or rather stay visually the same.
You see I often find myself in situatiuons when lighting reflective materials that I would LOVE to have that reflection control doing the same as specular.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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Alright - I thought it was actually better to have it coded directly in VRay - I wasn't aware that it would be hacky.
My simple-minded self was thinking "Meh, just slap a multiplier inside the code somewhere or maybe it's even there but not exposed" ^^Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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