I've mentioned this one several times before, for me it's too complicated to get set up for car renders, it should be a case of specifying HDRI and backplate, press a button to set everything up and it renders correctly. This is what things like VRed, Hypershot, Bunkspeed and that sort of "ohh look how we can render a shiny reflective object in three clicks" works. Unfortunately in some industries people with no knowledge of how CGI works get wowed by this simplicity and invest in it. VRed is being pushed as the automotive standard for rendering, and it does nothing special what-so-ever, except, simplify things by making HDRI dome setups easy and having a predefined 'calibrated' material library. VRay is so good for VFX and Product Vis, but there's a cross-over between product-vis and VFX which only renderers like VRay can deal with, VRed and that sort of thing just can't.
Don't forget about Product Viz Vlado, a simplified workflow for Dome and Backplate would help a lot of people. A really good shader library of realistic rubbers, plastics, glass, chromes, leather, fabric, colour glass would be a great way to boost the quality of things rendered in VRay as there are a lot of people out there who want a 3 click, drag-drop material setup that gives them a great resulf and VRay can do it.
Don't forget about Product Viz Vlado, a simplified workflow for Dome and Backplate would help a lot of people. A really good shader library of realistic rubbers, plastics, glass, chromes, leather, fabric, colour glass would be a great way to boost the quality of things rendered in VRay as there are a lot of people out there who want a 3 click, drag-drop material setup that gives them a great resulf and VRay can do it.
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