From my setup, all you need to do is turn on receive GI, and add the ground to the exclude list for illumination in your dome (while it'll correctly shadow with it.).
No dark outline on lit backdrop.
The last image is what you got without excluding the plane from the dome illumination.
As far as the
goes, that's technically called "ray-switching", and it's a requirement, if your geo isn't always a flat ground plane, Z-up (in max), and all you ever do is packshots (cfr. vRED).
It's there for flexibility.
I only switch away from the diffuse material to a lightmaterial where i do not want the lighting to influence my reprojection (i get no shadowing on a vraylightmtl), but have a shader with the repro in the diffuse map slot for the base.
In regard to multiple camera projections, well, cameraMapGemini is the go-to plugin, and has been for many years (and i talk of VFX with super complex stereo reprojections on tracked, animated cameras...).
Expensive, but for those wishing to, or having no other choice than, resorting to the dirty trick of camera mapping, that is a must.
I *think* V-Ray provides for enough material to do this stuff the right way as it already is, the rest is up to user ingenuity, or choice, in this specific case (ie. script your way out of it, or buy a plugin to do so for you.).
just my 2 cents, though.
No dark outline on lit backdrop.
The last image is what you got without excluding the plane from the dome illumination.
As far as the
crazy OverrideMTL hack
It's there for flexibility.
I only switch away from the diffuse material to a lightmaterial where i do not want the lighting to influence my reprojection (i get no shadowing on a vraylightmtl), but have a shader with the repro in the diffuse map slot for the base.
In regard to multiple camera projections, well, cameraMapGemini is the go-to plugin, and has been for many years (and i talk of VFX with super complex stereo reprojections on tracked, animated cameras...).
Expensive, but for those wishing to, or having no other choice than, resorting to the dirty trick of camera mapping, that is a must.
I *think* V-Ray provides for enough material to do this stuff the right way as it already is, the rest is up to user ingenuity, or choice, in this specific case (ie. script your way out of it, or buy a plugin to do so for you.).
just my 2 cents, though.
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