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Material Override - Exclude Refractive

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  • Material Override - Exclude Refractive

    Was there every any progress made on this?

    I requested it a few years ago, it would be incredibly helpful.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

  • #2
    Hi,

    Unfortunately not yet, but we won't forget it.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      So it didn't make it into VRay 3.6. Will it ever make it in?
      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

      www.robertslimbrick.com

      Cache nothing. Brute force everything.

      Comment


      • #4
        Strange, I was going to ask the same question... Just couple of buttons or check boxes, to exclude reflective and refractive materials Similar to this

        Attached Files

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        • #5
          Guys?

          I'd rather you just said "we won't be doing this" than saying "we won't forget it".

          It was requested by me 5 years ago now and still nothing, and no sign of there ever being anything. Literally just an "exclude refractive" from the material override rollout.
          Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

          www.robertslimbrick.com

          Cache nothing. Brute force everything.

          Comment


          • #6
            http://www.scriptspot.com/3ds-max/sc...rride-excluder nuff said
            A.

            ---------------------
            www.digitaltwins.be

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            • #7
              Presumably this edits actual materials - surely then there is a danger that it won't put it back to how it was when you "remove override setup"? The scene I've been working in is fairly prone to crashing so I wonder would the autosaves essentially be saves of my scene but with all the materials set to grey?
              Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

              www.robertslimbrick.com

              Cache nothing. Brute force everything.

              Comment


              • #8
                It's actually quite smart, it creates a shell material with the original material intact set to viewport and the changed material to render. Because the script sets up the materials, you can easily save your scene and open it and remove at a later time. He knows by the way he set things up, how to put it back; Can't hurt to give it a try on a small test scene and see what it does. It's more powerful than a simple refractive override as it can also look for opacity maps, certain material names, bump maps, etc..;
                A.

                ---------------------
                www.digitaltwins.be

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                • #9
                  Sounds good, I'll definitely try it out. Thanks!

                  [Edit] Oh wait, I forgot one of the reasons I made this request was because I use a lot of XRef scenes - which won't be affected by the override.
                  Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                  www.robertslimbrick.com

                  Cache nothing. Brute force everything.

                  Comment


                  • #10
                    There's a checkbox called 'include Xrefscenes' I use a ton of XrefObjects and scenes occasionally too. Shouldn't be a problem
                    A.

                    ---------------------
                    www.digitaltwins.be

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                    • #11
                      Really? How on earth does it do that!?
                      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                      www.robertslimbrick.com

                      Cache nothing. Brute force everything.

                      Comment


                      • #12
                        Originally posted by Macker View Post
                        Really? How on earth does it do that!?
                        Well, the technical stuff should be asked to Dave_Wortley he's the genius behind the script. I suggest giving it a test drive on a small scene and see where it gets you.
                        A.

                        ---------------------
                        www.digitaltwins.be

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                        • #13
                          Originally posted by Macker View Post
                          Really? How on earth does it do that!?
                          Magic..........
                          Maxscript made easy....
                          davewortley.wordpress.com
                          Follow me here:
                          facebook.com/MaxMadeEasy

                          If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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                          • #14
                            Cool script... but it doesn't work with Vray Next GPU. Any chance of adding that functionality dave?
                            Nick Martin

                            ScreenAge - 3D Visualisation

                            www.screenage.com.au

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                            • #15
                              That wouldn't be up to Dave afaik. The script only changes the materials to shell materials. Maybe Shell materials aren't supported by GPU. I couldn't find it in the docs.
                              A.

                              ---------------------
                              www.digitaltwins.be

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