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VrayHDRI map needs a slot

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  • VrayHDRI map needs a slot

    I'm not sure if it's been brought up before but for me it's really convenient to just drag & drop texture into the slots of maps (such as the "Bitmap" map for example). Sadly, "VrayHDRI" doesn't have such slot and we need to always browse to the folder of the particular map or copy/paste the directory and file names into the field. This becomes very slow and tedious when you need to try various different maps. Any way this could be improved?

    Thanks!
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    I don't think we need a slot; the drag and drop behavior can be implemented for the path edit field as well... will make a note to look into it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Sure, whatever works best. I don't mind for the field to remain as long as we can directly drop files onto it.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7 Hotfix 1
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 566.14

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