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Override Material & Opacity maps in shaders

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  • Override Material & Opacity maps in shaders

    Hey

    I'm trying to override a grey material on a complexe scene witch contains many differents object, especially many plants & trees with opacity maps for leaves.
    I didn't found anything on thoses kind of tricks and i have no clue on how to do it.

    The way it could be archive is a "preserve opacity map" in the exclude override material or in vray properties ?

    Or am i missing an amazing option ? i've seen the 'override material effect' in the shader's options but i don't understand the finality of this.

    Thanks !

    -p-
    http://tatprod.com/

  • #2
    http://www.scriptspot.com/3ds-max/sc...rride-excluder
    Maxscript made easy....
    davewortley.wordpress.com
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    If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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