Hey
I'm trying to override a grey material on a complexe scene witch contains many differents object, especially many plants & trees with opacity maps for leaves.
I didn't found anything on thoses kind of tricks and i have no clue on how to do it.
The way it could be archive is a "preserve opacity map" in the exclude override material or in vray properties ?
Or am i missing an amazing option ? i've seen the 'override material effect' in the shader's options but i don't understand the finality of this.
Thanks !
-p-
I'm trying to override a grey material on a complexe scene witch contains many differents object, especially many plants & trees with opacity maps for leaves.
I didn't found anything on thoses kind of tricks and i have no clue on how to do it.
The way it could be archive is a "preserve opacity map" in the exclude override material or in vray properties ?
Or am i missing an amazing option ? i've seen the 'override material effect' in the shader's options but i don't understand the finality of this.
Thanks !
-p-
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